Super Heroes
Super Who? Super You! Week One
It’s time to go on a journey, a hero’s journey. We’ll have a blast as we dive into the past and learn that it’s no mystery that heroes have existed throughout history. On the way we’ll discover that heroes and villains aren’t so different at all, in fact the differences can be really quite small. And we’ll overcome obstacles, of course!, as we race against the clock (tick tock!) to discover just what makes a hero super. To learn just how they ‘come to save the day’ we’ll watch heroes in action and see if their plans work as well as they say. Then it’s time to dig deep and look for the roots of the thing that led to comic offshoots. We’ll seek out the Shadow and find out what’s up with the ‘Doc (did you know that the Man of Steel is a chip off the old block?) And then…Oh look! It’s a Bird, It’s a Plane, It’s a…Villain? There’s more to discover there’s more to explore, there’s plenty more heroics in store, so come on and find out today that it’s not SuperWho, it’s Super You all the way!
Powerpoint for Day Four- Finding their Roots
Super Who? Super You! Week Two
You’d better be quick on the draw because it’s about to be your turn! You’re about to make the page of your very own comic burn. It’s time to show the exciting story of what happened one night in the laboratory. And then it’s time for a polite debate on who is right and which is great, “I’m reading a graphic novel,” “Hey, it’s a comic book, mate!” Meet the ‘golden boys’ who led to comics today (which led to the toys with which many kids play.) Stan Lee & Jack Kirby and the fun that they had (and the controversy when things, well, got bad.) Find inspiration and quench (super) thirst before playing a math game to see who can defeat villains first. And then ask questions and explore even more. Can parents pass down superpowers like the power of flight? With the power of heredity, they just might! Discover how genes (like superheroes) have special jobs to do and the power of heredity in passing things down to you!
Powerpoint for Day Six: 'Golden Boys'
Super Who? Super You! Week Three
Remember that little question? You know the one. “If you had to create a superhero or super villain what would you use as inspiration?” Hope you’ve been thinking because you’re gonna have a turn behind that desk as a comic creator, a comic book writer, a superhero imagineer! Then we’ll start our hero’s journey and tell some thrilling tales of wild adventures (is yours a ‘SuperWhale?’) Then we take flight with the man of the night, the Caped Crusader and learn how he’s a homebody, more than anybody! Heroes can be a reflection of their cities, and with some super art by you, that city is looking pretty.
Powerpoint for Day 12-The Caped Crusader
Super Who? Super You! Week Four
So we’ve learned of adventure, we’ve had some fun, but superpowers aren’t how it always gets done. There’s gadgets and gizmos a-plenty and whozits and whatzits galore for those heroes who’ve never had powers before. Badaboom it’s time for boomerangs, click clack it’s time for claws…and then it’s time to get involved in a secret lab because…your hero needs some gadgets, your hero needs some gear, and your awesome new invention, Code Name: Gizmo, is starting out right here.
Super Who? Super You! Week Five
Designers assemble! You can throw out any number of explanations for the enduring popularity of superheroes - the flashy, larger-than-life battles, the never-ending soap opera storylines, the desire of readers to immerse themselves in worlds where good and evil are easily delineated, etc. But part of it has to be the costumes. This week we’re working on costumes and K.I.S.S.ing it better (and awesome logos come down to the letter!) We’re working being the poster-children of super and find out that superhero hero pets are just super-duper! We learn secret identities and get our capes off the shelf. Come on and let’s get started on your super-est self!
Super Who? Super You! Week Six
And so we meet again... It’s time to go back to the drawing board, or at least the drawings you’ve already done when you were ‘imagineering’ your hero and her journey. We’ve expanded your hero’s world (and maybe you’ve gotten a few more good ideas.) They have a costume, a logo, a gizmo (or two), and possibly even a powerful pet…frog. Hey, it’s possible! So now it’s time to go back and expand their story and tell more thrilling tales of adventure before your hero can join the upcoming Gallery of Heroes. The stage is set, the characters are ready to perform, let the story begin! (And if you do your best through and through (especially during peer review) we’ll end our journey with a Super Quest!)
With this handy reference guide put your drawing fears aside. We cover the basics for all ages on how to draw superheroes from the simplest of shapes to the flowingest of capes. From basic shapes to shading we’ve got you covered and to help you feel like a hero instead of a ‘non-artistic’ zero. And if you need more help, we’ve got additional resources to give you the most advanced of drawing courses.